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Texturing a Scene using the Total Texture CDs

By J.Roever
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Date Added: 24th March 2010
Software used:
3ds Max
970_tid_slide0005_image045.jpg

Texturing The Ground

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The Model

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The Color Map

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The Bump Map

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The Proceedural Map

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Particles

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Map for big particles used as color and bump

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Map for small particles used as color and bump

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The ground completed

The bigger particles have some additional procedural maps to make them look 'dusty'. The bitmap-texture is mapped spherical around the z-axis.

The Locomotive

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Model

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Map for body used as color and bump

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Wrapping the map around body

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Map for front used as color and bump

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Texture mapping for the front

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The different parts of the loc where all textured individual

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The finished Locomotive

The Locomotive has an extra procedural map too, that gives a dusty look. I used only 2 techniques of mapping of the textures, because its always the same way: look at the geometries of the objects, and decide in which direction and which way the
texture has to be mapped. I used only metal maps for this object from the 3d-total texture Cd's.


The Shadows

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A simple plane with a filter map

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The filter map

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Light source and shadow plane

The scene has only 1 light source (the sun) and a smooth ambient light. The Filter map is part of the 3D-Total Textures.

The Scene

970_tid_slide0005_image041.jpg
This is the stage setting of the scene in Imagine 3D

Rendered dust of loc

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Final Rendered loc w/o dust

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I rendered the scene 2 times, the dirt of the loc, and the loc w/o dirt. Combined it in Photoshop.
Rendered in Imagine 3D in 1024x768 with a soft shadow element count of 45 in 2 hour's.
Normally I use procedural textures only. But I was very impressed with the wide possibilities of the Total Textures Pack.

J.Roever


 
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