Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Behind The Years'

By Hani Troudy
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 36456 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray
933_tid_FinishedArtwork.jpg

Overview


This is my first tutorial...I will show you the making of my latest scene "Behind The Years", I done the scene with 3dsmax 6, Vray and Photoshop. It'll contain modelling, texturing, lighting, rendering and post production...Not very detailed, but I hope it's useful

Modelling

Modelling part is easy...no professional stuff to do, just basics...

933_tid_WireFrame.jpg
Sofas: Cushions are just boxes ( Length:70 ,Width:70 ,Height:14 ) segments:( Length:23, Width:18, Height:5) and a couple displace modifiers applied to give the cushions a realistic look, I used a Bitmap images that I made in Photoshop for the Bitmap slots, then I tweak with the axis until I reach the desired result.

933_tid_Displace1.jpg 933_tid_Displace2.jpg
Pillows are also boxes ( Length:30, Width:30, Height:0.5 ) segments:( Length:11, Width:12, Height:1), with the same displace modifiers that I used for cushions but with different Bitmaps.

Table: The table is easy, just several chamfered boxes, with a boolean at the top for the glass.

Curtain: The curtain is just a plane with cloth modifier, then animated with reactor to give it seamless shape.

Door: A box with editable mesh modifier to give it those beveled and extruded faces and chamfered edges.

The stuff on the table are also simple: the coffee cup is a lathed line, the book is boxes with editable mesh, the glasses are just two circles and 3 modified lines with renderable checked on.

Chandelier: I started with a simple line then modified it, at the top I created a tube with a taper modifier
at the base of the tube I created a simple torus, and finally arrayed them around the center. Maybe you are wondering about the plants...well, plants are not models, they are Bitmaps from Total Textures v10 CD.

Texturing

933_tid_unTextured.jpg


When it comes to texturing, I keep looking for the right colours, imagining how the colours will get together, I chose several textures from Total Textures V6, it contains the best high quality and high resolution textures. Also nothing professional here, just some Multi/Sub object materials and several UVW mapping.

Here are thumbnails for the Total Textures v6 that I used:

933_tid_TEX1.jpg 933_tid_TEX2.jpg 933_tid_TEX3.jpg 933_tid_TEX4.jpg 933_tid_TEX5.jpg



 
1 | 2
Related Tutorials

Tutorial

Digital Art Masters: V7 - Sample Making Of 'San Juan'



Keywords: scene, market, fruit, vegetable,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (13)
Comments 0 Views 96802

Tutorial

Making Of 'Apartment'



Keywords: scene, apartment, room, sofa, window,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 7 Views 201420

Tutorial

Texturing The Ship Deck



Keywords: scene, ship, deck, texturing, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 43820

Tutorial

Making Of 'Alfama'



Keywords: scene, street, building, window, portugal,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 39625
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment