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Making Of 'Motorball Gally'

By Tommy Wong
| Your Rating:
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(34 Votes)
| 94746 Views
| 4 Comments
| Comments 4
Date Added: 29th November 2010
Software used:
Photoshop, Maya, Blender, ZBrush
Once I was satisfied with the face, I used ZBrush's Decimation Master and brought the reduced model into Blender, where I quickly went about reconstructing the face with better topology (Fig.05). I find Blender's poly modeling very efficient for this task. Once the ideal topology was done, I brought it back to ZBrush to transfer the sculpt details from the original head and also to refine the sculpt a little (Fig.06).

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Fig. 05

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Fig. 06


The next task was to build the body. For this, I brought the model into Maya and, using box modeling, I slowly built it part by part. I constantly paid attention to the model's silhouette and kept refining the contours of the body (Fig.07). To get the details, I used Maya's Crease tool (Fig.08) for hard edges and lots of floating geometries (Fig.09), a trick I picked up from Dominance War IV's winning entry.

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Fig. 07

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Fig. 08

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Fig. 09

 
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Readers Comments (Newest on Top)
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(ID: 28402, pid: 0) Massey on Wed, 01 December 2010 7:56pm
A nice job on the modelling - but your final model looks almost identical the one in your reference pics, not much "older or younger", but oh well.
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(ID: 28294, pid: 0) Bente on Tue, 30 November 2010 1:18pm
"To get the details, I used Maya`s Crease tool (Fig.08) for hard edges and lots of floating geometries (Fig.09), a trick I picked up from Dominance War IV`s winning entry." Seems to me like the basic concept, and most of the details are something you "picked up" from that as well. Still looks impressive though
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(ID: 28203, pid: 0) Andre Rios on Mon, 29 November 2010 1:48pm
Thats just fantastic dude!!! i love the concept and the shape of her body!! congrats!!
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(ID: 28191, pid: 0) Chii Wah on Mon, 29 November 2010 11:57am
Tommy , Overall is ok .But Your Concept , the girl legs is too stretch edi la ... It make the girl stand uncomfortable .
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