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Fake GI

By Bonar Siregar
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Date Added: 9th December 2009
Software used:
3ds Max
In this simple tutorial, I am going to explain how to make a ''Fake Global'' illumination (Fake GI) without using any 3rd party render which nearly is the same quality as using GI's but less time consuming to render.

Ok, Change the selection ALL (see image below) into lights which will help the selection of light. Use the Move tool to move the lights. Gizmo X, Y, Z, to move the light to the precise position.

Now create a Target Direct light in the viewport.

853_tid_image01.jpg
Set the Target Direct light to (0, 0) in X, Y, Z gizmo.

853_tid_image02.jpg
Then set the Direct as well to (0, 0) in X,Y,Z gizmo. After that drag it to X gizmo using move tool.

853_tid_image03.jpg


Select the light (the target and the direct*), then group it

853_tid_image04.jpg


 
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