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Making a Chair in 3ds max

By Filipe M. Deschamps
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Date Added: 9th December 2009
Software used:
3ds Max

Intro

In this tutorial I'm going to teach you how to create the model, materials and lighting of this render below in 3ds max 5:

826_tid_001.jpg
In the chapters your're going to learn a lot of tecnics and tricks. I'm going to guide you step by step so any person I will be able to follow them. Hope you like it, lets begin!
 

Step 01 - Modeling the Wheel

1) Create a Sphere in Perspective viewport, from this object we are going to model all parts of the wheel. Press the F4 hotkey to make all edges visible.

826_tid_002.jpg
2) Rotate it 90º, now we have the direction of edges favorable to our objectives.

826_tid_003.jpg
3) Convert it to Editable Poly, now we are going to create some new polygons. In Polygon subobject, select all top center polygons

826_tid_004.jpg

4) With Extrude tool, select Local Normal option at Extrusion Type group. Now specifie an Extrusion Height to create a superior layer.

826_tid_005.jpg
5) From this layer, we are going to extrude new polygons, creating the conection between the wheel and the leg.

826_tid_006.jpg
6) With a square selection of polygons, make a hole deleting them.

826_tid_007.jpg
7) Adjuste the format of this hole to be similar to a circle.

826_tid_008.jpg
 
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Readers Comments (Newest on Top)
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(ID: 185867, pid: 0) Lio on Sun, 10 March 2013 6:14pm
en: very good fr: vraiment bien ... hyper détaillé pour les débutants en: really ... incredibly detailed for beginners Thanks !!
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