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Making Of 'The Lantern'

By Hani Troudy
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray
798_tid_TheLantern.jpg

Introduction

Hey guys. This time I'm gonna show you how I made my latest scene "The Lantern", using 3dsmax, Vray and Photoshop.
I'm going to go through the modelling, texturing, lighting, rendering and the post production. It's not gonna be a step by step tutorial but I'll be explaining the main ways of making the lantern.

798_tid_LanternWire.jpg

Modelling

1: The upper Part "The Head of the lantern" or whatever you call it ;) I started of created a cylinder and I made some changes with the Edit Poly Modifier by scaling some of the edges down.

798_tid_Head_01.jpg
I then applied Taper and Twist modifiers to it.

798_tid_Head_02.jpg 798_tid_Head_03.jpg

And then finally added some turbo smooth:

798_tid_Head_04.jpg 798_tid_Head_05.jpg



2: The mini arcs and other sweeps were just standard splines with the sweep modifier added

798_tid_Sweeps_01.jpg
The same was do with the arcs, but with a path deformation modifier applied. I made a single Arc then duplicated it along the circle spline.

798_tid_Sweeps_02.jpg


 
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