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From 3d Studio Max's Biped to Motionbuild

By Jozef van Eenbergen
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Date Added: 9th December 2009
Software used:
3ds Max

If you click on the other tab you see all the different bones. With the bones that are needed (base) and then the rest. If you would like to put a bone into the "model" spot of the "character definition tab" you select your bone and a simple drag and drop onto the place where you want the bone to be. For example if I would like to but a bone for the hips I select the "hips bone" on the main screen and drag and drop it into the hips fields where there is marked " "once you have the base bones setup you can click characterize check box once that is done (and there aren't any errors) you click on the button on the right where there is : "create" (underneath "control rig") once that is done you have to go to "character settings" (see further down).

747_tid_image014.jpg

As input type you have to put "control rig" and then click active. (The advantage of renaming the bones in Max is that you avoid doing all of this)

Well normally if you made it through all of this you have a working biped rig in Motionbuilder. Hope it helped and if there is a problem or if you have suggestions feel free to contact me:

Thanks for reading


 
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