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Making Of 'Mr Coutinho'

By Wesclei Barbosa
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Ok, now we have the colour/diffuse map for the model. What we have to do now is to create a mask based on the intensity of this map. It's a great way to get information about the bump/displace of the real photo.

746_tid_menu_mask_int.jpg
Now we can use some tricks in Zbrush. Using the commands inflate and smooth, on the deformation menu, we can apply a "bump" on the model and with this technique you get a great base to start to deform your model with the traditional tools of Zbrush,
inflate brush, projection master etc.

This is the model after some adjusts.

746_tid_ZBrush_displace.jpg

Now we can export the bump/displace to use in 3dsmax.

746_tid_back_max.jpg


 
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