Hi, my name is Wesclei Barbosa, and I'm from brazil, and currently work for Tv Globo, a television channel over here. I want to show you how I created my image "Mr. Coutinho" and to try and show a simple workflow between 3ds max and ZBrush, to get good characters.
About the image
In this project I wanted to try some techniques that I have seen in some CG forums. One of which is to project a photo onto models using ZBrush, in order to get your textures, the other is to get mesh details from it.
After looking around I choose this guy, because he has a lot of detail in his face and what better way to test this techniques.
For this guy I've used some photos of an old guy, that I have in my "resource folder" (it's a good idea that you have a lot of photos of all kinds of people whether they are old, young or children etc...) this kind of references always is very helpful.
So here is our guy.
The modeling process that I've used is poly-by-poly for the face and box modeling for the rest...there are a lot of tutorials of how you can do it, so I will just show some wires of my process.