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Making Of 'Old Man'

By Oskar Swierad and Kamil Makowski
Web: Open Site
| Your Rating:
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Date Added: 9th December 2009
Software used:
Photoshop, Blender, ZBrush

Each time you divide the mesh, add bolder and precise details. Select "Pinch" tool and make wrinkles on the forehead, at the lips and near the chin. With "Inflat" fill spaces below them. You can "Smooth" the sharper places. Your 3D View should look like this:

731_tid_oldman_13.jpg
Save the head for safety. ("Tool -> Export", DON'T save it as a Document!) Let's paint the texture. Turn off "Edit", press "Undo" (Ctrl Z) to erase the model, load the reference image, then press "Crop and Fill" and again load the head model. Press "Edit". Now use the "Move" and "Scale" to match it to the reference. Create new texture in high resolution, load "Image Plane" script (you can download it and get help from zbrushcentral.com). Go to "Master Projection", keep the "Color" option turned on. Move the texture till you have the proper effect, then press again "Master Projection" with "Color" marked.

731_tid_oldman_14.jpg

731_tid_oldman_15.jpg


 
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(ID: 227480, pid: 0) Dennis Ssentongo on Tue, 22 October 2013 8:06am
I do thank you for this wounderful tutorials you provide to us
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