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Making Of 'Oolox'

By Pierre Bourgeot
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Date Added: 9th December 2009
Software used:
3ds Max
730_tid_Oolox12.jpg

I started this project after being really inspired by Aaron St. Goddard's great concept of the Oolox.


Modeling

I used box modeling to model this character roughing out the shapes first to find the desired proportions; I then focused on building the details.

I started with the head...

730_tid_Oolox_1.jpg
Moving down to the torso...

730_tid_Oolox_2.jpg


Now creating the arms and hands...

730_tid_Oolox_3.jpg


 
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