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Making Of 'Tortured Souls - Petite sœur'

By Sebastien Sonet
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Date Added: 9th December 2009
Software used:
3ds Max, mental ray, ZBrush

Lighting

I use a 4 points lighting.

724_tid_lighting.jpg

Skin Shader

I use the MR'SSS Fast Skin Material, with some tweakings. I plug the normal map mixed with the bump shader into the 'Bump shader' slot, and the diffuse map in the 'Overall diffuse coloration' slot.

724_tid_skin_shader.jpg
724_tid_mapping.jpg

Final Render

So, I launch the final render with occlusion in another pass...

724_tid_render.jpg
...and compose the final image in Photoshop.

724_tid_full.jpg

 
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