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Making Of 'Seat Leon II'

By David Melchor Díaz
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Date Added: 24th March 2010
Software used:
3ds Max, Photoshop

Materials

In the principal material (auto body), I used a shellac material. This material obtains a reflection similar to the real car's. It has 2 submaterials. One is the part of surface that shines and the other is the surface that doesn't. The rest of materials are standard.

693_tid_FImagen_18_MatCarroceria=.jpg
693_tid_FImagen_19_MatCarroceria=.jpg
693_tid_FImagen_20_MatCarroceria=.jpg

Hdri Environment and render parameters

This is the hdri image used in this project.

693_tid_FImagen_21_Ilum_hdri.jpg
I used a "RGB Multiply" material to tint the Hdri map..

693_tid_FImagen_22_Ilum_hdri=.jpg
Doing this, I make the hdri's colour more similar to the background. The final adjust is this..

693_tid_FImagen_23_Ilum_hdri=.jpg
Now, I have to move the hdri environment until the lighting fits the scene. Also I have adjust the intensity of hdri

693_tid_FImagen_24_Ilum_hdri=.jpg


 
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Readers Comments (Newest on Top)
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(ID: 135929, pid: 0) Diego on Wed, 25 July 2012 10:29pm
es: Gran trabajo! en: Great work!
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