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Making Of 'Stay Awhile'

By Jacob Johnson
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

The trim around the room and windows

672_tid_trim.jpg

The texture for the buckets

672_tid_buckets.jpg

Mattress texture

672_tid_mattress.jpg
For the lighting I am going to use two lights to keep the render time down. A basic Photometric Free Point light to emit GI and Photons into the room.

672_tid_Free-Point-Lighting.jpg
As well as a mental ray Area Spot for the light coming thru the window. Make the shadows Ray Traced with no attenuation. Multiplier of 0.7 and, well the settings I used are below.


672_tid_mr-Area-Spot.jpg


 
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