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Making Of 'The Vault'

By Jason "Generalvivi" Mojica
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Misc
653_tid_final.jpg
Hello I'm Generalvivi and welcome to another segment of the "Making of" . Today I'm going to show you how I made my "Vault floor" scene using 3ds Max 7, Photoshop CS, and Unflold 3d.

The Money Stacks

In my scene I started out by making a plane with 4x4 segments with a length of about 40 and a width around 100. After doing so I converted it to an editable poly.

653_tid_pic1.jpg
Next I searched for a dollar bill image on google.com which you can see below in image 1. After making them a bit dirty with some grunge brushes and changing the hue a bit on the 500 dollar bill it was time to apply them to the planes we created, which you can see in image 2

653_tid_pic2.jpg
Image 1
653_tid_pic3.jpg
Image 2



Applying the texture at this point in your development stages will help you see if you need to change up your plane to make the texture fit better.

653_tid_pic4.jpg


 
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