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Making Of 'A Toaster'

By Guy BlueSummers

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Date Added: 9th December 2009
Software used:
3ds Max

Select the four edges along the bottom of the toaster slot area. 

649_tid_28.jpg
In your top viewport, hold down shift and use your move gizmo to drag the edges so that they overlap and 'close up' the blank space.  This tells you that the edges you copied are directly below the top of the mechanism slot.
If you're confused read on and come back to this step.  You'll see what I mean.

649_tid_29.jpg
Here you can see what we ended up doing.  We copied the edges at the bottom of the toaster slot so that it can make up the bottom.  Without these polygons, we would have a tough time making this shape.

649_tid_30.jpg
Use the same "Shift + Drag" technique to copy those edges directly upward so that they are close (but not touching) the top of the mechanism slot.

Don't put it too close since you will have a hard time selecting them for this next step!

649_tid_31.jpg


In this frame you can see that the two lengths of edges are not connected. That's alright; we've got a trick up our sleeve to put these two together.  Select "Target Weld" which is highlighted in the image at right. For each disconnected vertex, click on the vertex we just copied, and then click on the stationary vertex already attached to the rest of the toaster.

649_tid_32.jpg


 
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Readers Comments (Newest on Top)
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(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
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