Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ... Last
Making Of 'A Toaster'

By Guy BlueSummers

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 182771 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

As mentioned in the last image, we're going to extrude the polygon some indeterminate distance inward.  It really doesn't matter how far, since it won't be affected by the corner above it.  I suggest putting it as far as you want (which is why I didn't include numbers here).

649_tid_14.jpg
Delete the face that would be blocking the toast slot.  Ta da!  You now have a toast slot that is almost perfect for smoothing.

But wait!  Before you go to the next image, do you see what's wrong?  It's the same issue we resolved by adding edges along the perimeters of our box.  Where would you put the extra edges?

649_tid_15.jpg
If you guessed "at either end of the toast slot, you're right!  If we didn't do this, the edges of the toast slot would be far too rounded, and kind of ugly.  Take a look higher up the modifier stack at your "Turbo Smooth" modifier to see what I mean.  It's really unsightly, but we can fix that by selecting the affected area, connecting, and chamfering the selection. 

649_tid_16.jpg


Have a look at your whole toaster by clicking the "display end result" icon.  It's just below the modifier stack and is shaped like a little cup.  It shows you what the toaster will look like after all the modifiers are in place, while still allowing you to work within the modifier stack.

If you can't find it, do an F1 search; or just deselect your toaster entirely, and 3DSMax will show you the whole object.

649_tid_17.jpg


 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ... Last
Related Tutorials

Tutorial

Next Gen Character Chapter 1



Keywords: character, creature, modeling,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (6)
Comments 1 Views 172553

Tutorial

Clone Modelling - Video Tutorial



Keywords: clone, modeling, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 58414

Tutorial

Astronaut - Patchmodelling



Keywords: character, face, human, modeling, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 25454

Tutorial

Edge Flow Tips & Tricks



Keywords: modeling, edge, flow,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 36035
Readers Comments (Newest on Top)
avatar
(ID: 298124, pid: 0) Igor Vig on Tue, 16 September 2014 11:23pm
I actually have gone trough this tutorial some years ago when I was starting with 3DMax and I stumbled on it now accidentally .But I remeber how much it meant to me then,because after this unsuspecting litlle tutorial I was able to model tons of new things,it really was a small revolution for me.So just wanted to say THANKS to Guy and to let novices know that the object modeled in a tutorial does not have to be fancy and cool in order for the tutorial to be super easy to follow and educational.Thanks!
avatar
(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
Add Your Comment