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Making Of 'III Autumn'

By Sebastian Nöll & David Kötterheinrich
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max
641_tid_main.jpg
After Ben from 3dtotal contacted us, Sebastian and me sat together brainstorming of what Scene we want to create to represent the new Texture CD Vol. 10. Since it was about Plants and Trees, it was near that we did a landscape scene. Sebastian wanted some water in, I wanted leaf's flying around. At first we started with the main landscape shapes, the position of the water, basically the main scene layout. You can see a screenshot of the final scene below.

641_tid_scene_overview.jpg
The Landscape object is a simple plane, subdivided, tripled and then subpatched. We then applied a couple of Displacement Maps to it.

641_tid_landscape_displacement.jpg
I won't go in detail about the displacement maps as they're not really the important thing in the scene. The trick here is to combine several maps and not just use on.After the shape of the landscape was done, we went texturing it. The texture consists of a colour, a bump and a specular map, with the colour map being the most complicated one.

The Colour Channel of the Terrain


641_tid_terrain_texture_colour.jpg
Click to Enlarge

641_tid_terrain_spec.jpg
The Specular Channel

641_tid_terrain_bumps.jpg
The Bump Channel

After the landscape was done, we textured the water. For this, we used Lightwave's Real Fresnel shader and the colour filter ability of Lightwave's Advanced tab to make it look like water.

641_tid_water_surface_overview.jpg
Overview of the Water surface


641_tid_water_surface.jpg
Water Surface - Bump Channel



 
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