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Texturing The Temple

By Chen Qingfeng

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Date Added: 9th December 2009
Software used:
3ds Max
622_tid_image013.jpg
I made one simple space for this small tutorial with the use of the good textures of Total Textures. I designed this space is big space, and Waterway round it

622_tid_image01.jpg
assign bitmap to the pillars

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greek_roman004.jpg
622_tid_image02.jpg
medieval024.jpg

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622_tid_image05.jpg
assign bitmap to the walls

622_tid_image06.jpg
greek_roman002.jpg
622_tid_image07.jpg
greek_roman009.jpg

622_tid_image08.jpg
622_tid_image09.jpg
assign to the floor

622_tid_image010.jpg
indian0071.jpg


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assign to the ceiling

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aztec013.jpg

622_tid_image05.jpg
then tweak the uvw mapping coordinates, until you are satisfied with them. After that, use radiosity render, and add daylight to the scene and render.

The render time was 0:10:20 in a resolution of 1500 px / 1800 pix with a p4-2g,768mb,

Render the scene again, save the result which is imported in photoshop to retouch color and add light effect

I Made a PostProduction in Photoshop that consisted on adding some contrast, a sharpen mask and to darken some areas.

The final renderings:

622_tid_image013.jpg
622_tid_image014.jpg

 
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(ID: 120100, pid: 0) Lekan on Fri, 25 May 2012 7:32pm
hi please can i have your email address its urgent, thanks
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