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Making Of 'Afterburn Fireball'

By Michael Seidl
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Date Added: 16th June 2009
Software used:
3ds Max

Now click on "show viewport".

591_tid_11.jpg
and you should see something like this.

591_tid_12.jpg
Now click on "self shadow".

591_tid_13.jpg
and make a test render(now my max crashed for the first time).

591_tid_14.jpg
Next step we will create some variations in the smoke look
Move down to Particle Shape/Animation parameter

Set the following settings: under low value set 0,8, then right click on afc and enable it, and finally under Hi value set 30.

591_tid_15.jpg
then click on the afc and change the curve to that.

591_tid_16.jpg
Now get down to the Noise Animation Parameter and set the Noise Level to 8 and the noise size to 1
To the noise size

Right click on afc and enable it, than insert a value of 10-12 in the High value field.

591_tid_17.jpg


Now its time to set the falloff type to cubic.

591_tid_18.jpg


 
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