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Making Of 'Battle Toaster'

By Daniel Zak
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Date Added: 16th June 2009
Software used:
3ds Max, Photoshop, V-Ray

I also made a small control panel like those in the old electric machines... I don't know what it is supposed to do.

590_tid_panel.jpg

Toast

Well, what would be a toaster without some toasts by its side? As you can see, these are boxes with Meshsmooth applied. Although this is not very visible on renders, they are twisted with FDD

590_tid_toasts-wire.jpg

Texturing / Materials

Not much to say here. As you can see, the scene almost doesn't have any textures. I made some simple textures for the saw, the electric engine, the microvave, and wood. Everything was done in Photoshop. The only thing I'm really proud of is the toasts texture. I created it by cloning parts of bread photographs. It also had a displacement map that unfortunately caused some render errors, which is why I hadn't used it in the final render. The materials are quite basic too. Most of things in the scene have plastic-like materials with Fresnel reflections. For the metal parts I used materials from www.vray-materials.de, either applying them directly or treating them as a reference.

590_tid_toasts.jpg


 
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