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Making Of 'Sangyeng'

By Rebecca Puebla
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Date Added: 16th June 2009
Software used:
3ds Max, Photoshop
559_tid_Sangyeng.jpg
This is a brief "making of" about my last work "Sanyeng".I will show some samples of modeled, as well as the parameters of render,lights and shaders.

Modelling process

To begin with, I wanted to create a really sexy girl, with a oriental touch, which has been inspired by the "Final Fantasy" game. I really love this game and all the Asian culture.

Firstly, before nothing else, I begin by roughly sketching out the model. Is not essential that they are very detailed but they are just for guides. As well as this, I have also gathered some references of oriental actress's and models from books, magazines etc. I needed to have a some good anatomy references and also other things like Japanese clothing. So with this to hand I begin to work the model in repose.

I use the technique of extruding the edges, this, I feel is the best method to obtain a precise and detailed anatomy, because it allows us to go from the detail to the whole.

559_tid_SangYeng_repose_03_wire.jpg
559_tid_SangYeng_repose_01_wire.jpg 559_tid_SangYeng_repose_02_wire.jpg


Now, more or less I have my model, so now I start on doing the setup. I create different poses until finding i find the one that I feel best suits. With my image being static I don't elaborated on the making of the setup, to be able to correct the parts which are badly deformed.

Here are some renders of the different poses:

559_tid_Sangyeng_poses.jpg
I choose this pose over the other and began work around it. I make the clothes, I prove the type of hair, I think about the weapon. Though I chose this pose, I feel that it's very unnatural, but I need the girl to seem more relaxed, elegant and solemn.



 
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