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Making Of 'The Old Fox'

By Sandro Ghezzani
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Date Added: 16th June 2009
Software used:
3ds Max
555_tid_final_image.jpg

Inspiration

Some weeks ago, I was reading about American, English and Norwegian architecture revivals: neo-gothic and neo-classic. I was so impressed by these styles, that I began to do some research using the Internet as well as using some reference pictures from books. After which I came up with some sketches which would be my starting ground for the modelling. So the Old Fox is born.

555_tid_inspiration_02.jpg 555_tid_inspiration_01.jpg

Modelling

I've poly modelled all the models that I have used in the scene. So let's start from the little house on the left (img 1,2): I made a plane with some segments in the X and Y directions, then moved them by editing vertex, obtaining the desired position of the polygons.

555_tid_image01.jpg

Now using extrude, bridge, chamfer, I've added some boxes for the roof pitches and for the window-sill, I've obtained the model of the house.

The door (img D) is a simple box edited in poly mode. The same for the wood tiles on the roof (img A). The window frame (img C) is an extruded spline adjusted again by editing vertex. The top window (img B) is an extruded spline and two boxes.

555_tid_image02.jpg


 
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