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Basic Modelling Techniques in 3ds Max

By Michael Bauer
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Date Added: 9th December 2009
Software used:
3ds Max

If you go back to your Top View, you'll see that everything now is perfectly aligned to the centre of the world (Fig.32).

Fair enough? Let's move on.

At this point, you could call the reactor done, but just to show you a few more tricks, I'll keep going. Remember, even though we set out to do a reactor, I now have some other ideas of things we could try and see what kind of results we might come up with.

1. With our Group still selected, and back in the Perspective view, go up to Group > Open. By opening the group we can have access to all of the group members. Copy up the second cylinder we made so that you can achieve the following image (Fig.33)

526_tid_32.jpg
Fig. 32
526_tid_33.jpg
Fig. 33

When you're done, select on the Pink borders and Close the group.

2. Now add a Symmetry modifier to the group and set the Mirror Axis to Z. It should look like this (Fig.34).

526_tid_34.jpg
Fig. 34

Now let's make some more changes.

3. Open the Symmetry modifier to get to its sub-object mode and select on Mirror (Fig.35).

526_tid_35.jpg
Fig. 35

4. Now move the Mirror axis down until you get this (Fig.36).

When you're done, get out of sub-object mode by simply clicking on Mirror (which is yellow if you're in sub-object mode).

5. Add a second Symmetry modifier but this time set the Mirror Axis to Z but also check Flip. And then go into its sub-object mode and move the axis up until you get something like this (Fig.37).

526_tid_36.jpg
Fig. 36
526_tid_37.jpg
Fig. 37

I hope that you see the power of the Symmetry modifier.

6. Now add a Bend modifier to the whole object (remember to get out of sub-object mode first). And set the Angle to 180 (Fig.38).

526_tid_38.jpg
Fig. 38

7. Apply another Symmetry modifier: check Flip and move the mirror axis over until you get this (Fig.39).

526_tid_39.jpg
Fig. 39

8. Now I will rotate the whole group onto its side (turn Angle Snap Toggle back on) and make 3 more copies like we have done before (Fig.40).

526_tid_40.jpg
Fig. 40


I hope you get the picture here; by using just one primitive, look at what we have created! It is just getting to know your tools and what you can do with them.

I've taken this a little further to give you something to try out on your own. I haven't done anything you don't know how to do at this point I've just played with settings you already know about.
 
See if you can make this (Fig.41).

Have fun!

526_tid_41.jpg
Fig. 41


 
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Readers Comments (Newest on Top)
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(ID: 233001, pid: 0) Jeong on Mon, 11 November 2013 5:37pm
Thx! Im Max beginner. Its Fun and very good tutorial for me! xD
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(ID: 168777, pid: 0) Neylian on Mon, 26 November 2012 12:33am
Thank! I just started with 3d max and was looking step by step tutorial for beginners! Helped me a lot to learn and master more fundamental skills of modeling! Thank u 1000000 infinite times! :D
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(ID: 168122, pid: 0) Patrick on Thu, 22 November 2012 12:22am
Ohh, you're my master. Thanks for this marvel job!
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(ID: 114216, pid: 0) Nouzie on Fri, 04 May 2012 8:06pm
Thanks for this tutorial. It`s great!
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(ID: 98087, pid: 0) Krs on Mon, 26 March 2012 5:26pm
Fantastic tutorial, loved it, thanks to this lone tutorial I've gotten into Maxscript and having a blast making ridiculous techno-tentacle shapes! :)
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(ID: 95705, pid: 0) Mr Fidget on Sat, 17 March 2012 6:07pm
Thank you very much for this simple, yet powerful tutorial.
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(ID: 88521, pid: 0) Patrick on Thu, 23 February 2012 4:03pm
wow. that was a very very good tutorial, i still cant believe you made that from one little shape :D thx a lot man :)
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