Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

By Hatice Bayramoglu
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 76017 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

485_tid_step-51.jpg
Fig. 54

Select two vertices, then choose connect

485_tid_step-52.jpg
485_tid_step-53.jpg
Correct the vertices as you see below.

485_tid_step-54.jpg
Fig. 57


Try to make the upper lip edges curved.

485_tid_step-55.jpg
Your mouth model should look like this.

485_tid_step-56.jpg
8. Chose border and move the edge along y direction. And move vertices until you've got a rough shape for the eye area.

485_tid_step-57.jpg
Start tweaking until it looks like what you want. Ty to give it's real form.

485_tid_step-58.jpg
485_tid_step-59.jpg
Finally our character is finished.

485_tid_head-last.jpg
485_tid_son.jpg
That's it! Hope you found it helpful.


 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Tutorial

The making of 'Kroenen'



Keywords: Character, 3ds Max, ZBrush, Kroenen, Hellboy

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (16)
Comments 3 Views 40585

Tutorial

Making Of 'Sebulba'



Keywords: character, creature, sebulba, modeling, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 54752

Tutorial

Making Of 'Constanza Bonarelli Bust'



Keywords: character, woman, statue, bust, stone, marble,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 1 Views 43691

Tutorial

Making of 'Klara Medkova'



Keywords: woman, portrait, model, head, klara medkova, supermodel,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 45923
Readers Comments (Newest on Top)
avatar
(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment