Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

By Hatice Bayramoglu
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 79206 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

485_tid_step-37.jpg
485_tid_step-38.jpg
Choose border than cap and extrude inside

485_tid_step-39.jpg
Select the vertices in the front viewport then move slightly to the right.

485_tid_step-40.jpg
485_tid_step-41.jpg
Try modeling the nose correctly.

485_tid_step-42.jpg

Control the bottom edges

485_tid_step-43.jpg


 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Tutorial

How to Stylize and Model 'Toon Humans - Chapter 1: Concept and Modeling



Keywords: character, human, male,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (44)
Comments 2 Views 244787

Tutorial

Making Of 'On the Precipice of the Universe'



Keywords: character, woman, nude, stand, fantasy,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 205604

Tutorial

Making Of 'Carlos Huante Creature Model'



Keywords: character, creature, monster, claw,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 71396

Tutorial

Making Of 'The Gates of Hell'



Keywords: scene, door, gate, hell, head, monster,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 91345
Readers Comments (Newest on Top)
avatar
(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment