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Head Modeling with 3dsmax

By Hatice Bayramoglu
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Date Added: 9th December 2009
Software used:
3ds Max

Again don't forget to check the model from all viewports.

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3. Select the neck edges according to the picture and select vertices, then choose weld.

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Extrude the edge and reposition vertices.

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3. Keep going modelling as you see on the screenshots

485_tid_step-15.jpg

 
 
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Readers Comments (Newest on Top)
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(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
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