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Making Of 'On the Precipice of the Universe'

By Alexey Kashpersky
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray, ZBrush

When drawing skin, you must always remember that it will be dark blue in areas where there are vessels close to the surface of the skin; areas are redder at the tips of legs, hands and fingers; parts are more yellow in places of a congestion of fatty tissue (such as hips and breasts), and is darker in areas where there is hair growth (Fig24 - 25).

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Fig. 24

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Fig. 25

At this stage I decided to add some decorative elements on the heads and legs of the girls (Fig26). Here I approached the most difficult stage for me: exporting into 3ds Max and making adjustments of textures (Fig27).  I shall say fairly here that, without the help of Skif I would hardly have anything left from this, so many thanks must go to him for his help.

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Fig. 26

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Fig. 27

And when the render was done, it was possible for me to play with the adjustments of the V-Ray render and do some over-painting in Photoshop (Fig28 - 29).


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Fig. 28
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Fig. 29

I had a set of various renders and post-processes, and I also (I forgot to mention this earlier) used 3 Omni sources plus HDRI for the lighting (2 dark blue Omni lights created a nice, cold reflection to counterbalance the warm Vray Sun). Post-processing was done in Photoshop and consisted of the adjustment of the Contrast/Brightness, the addition of clouds, a background through the alpha channel of the render, and I also used a light filter, "Lightning Effects", and a plug-in called "Alien Skin Exposure".  And finally, all seemed to be in its place (Fig30).

Using the moment, I would like to once again give thanks to my friends for their help and valuable advice throughout the creation on this artwork.  Melentiev A, Wabbit, Skif and Mia_Elena - thank you!

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Fig. 30


 
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