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Making Of 'Upside Down'

By Mathias Koehler
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

...Put some hairs next to the slit and added the connections to the front legs.

394_tid_022.jpg 394_tid_023.jpg

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Further refining.

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Using (render able) spleens to block in the legs.

394_tid_026.jpg
Converting the spleens to poly and shaping them into the desired form.

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In top view I've created the wings, starting with a single plane and using the edge extrude method.

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I wanted to model those veins. So I had to change the topology with a lot of cutting + welding.

394_tid_029.jpg

Those edges were chamfered to gain some thickness. To be able to smooth the wing, I had to create many new edges to get a nice topology (quads mostly). The shell modifier was used to give some thickness to the wing itself. The polys between the 'vein-edges' were extruded somewhat to give the veins some height.

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This is the body-wing connection.

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Readers Comments (Newest on Top)
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(ID: 87586, pid: 0) OSCAR on Mon, 20 February 2012 6:46am
looks like a real fly...
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