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Making Of 'Captain Bonecrusher'

By Luis Arizaga Rico
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray

The materials are related with the render motor, so i will explain them here.

The illumination was very important for the material aspects, such as the skin and a good metal simulation. Based on the HDRI lighting I achieved some very convincing results, such as the metal reflections - such realism shows in the whole scene (Fig.17 - metal material parameters; Fig.18).

358_tid_fig17.jpg
Fig. 17

358_tid_fig18.jpg
Fig. 18

Post - Production

For the final image, I composed it in a simple way in Photoshop:  adjusting levels, making colour corrections, and using Z-depth rendering for the depth of field effect. I then worked on the main areas with additional layers for glows, blurs and some sharpening (Fig.19 - final image).

358_tid_fig19.jpg
Fig. 19 - Final Image


358_tid_fig19a.jpg

 
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