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Making Of 'Carnival'

By SebastiĆ£o Lopes
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

An interesting way to model the big "arms" of the fairground ride was to use a line to give the basic shape, while a circle gave the volume, and Create > Geometry > Compound Objects > Loft > Deformation > Scale gave the fade-in and fade-out effect to the shape (Fig.09).

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Fig. 09

For the neon lights around the column I found a curious way to adjust them - with a Spring and Displace modifier! For the map slot I used a gradient ramp map to simulate the column curves.

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Fig. 10

Steps (Fig.11)

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Fig. 11

Mushrooms, Fruit & Plants (Fig.12 - 14)

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Fig. 12

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Fig. 13
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Fig. 14

Leprechaun's Hat (Fig.15)

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Fig. 15

Leprechaun's Braces (Fig.16)

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Fig. 16


Cup & Straw (Fig.17)

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Fig. 17



 
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