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Making of 'Night Of The Cat'

By Cristian Mihaescu
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Date Added: 9th December 2009
Software used:
Blender, Misc

269_tid_15_texturing_ground.jpg
Fig. 15

Re-Texturing Trees

The tree was UVMapped, too. I painted, in black and white, some cartoon branches to use as another mask. This resulted in a texture with a crazy toon style (Fig16 - 17).

269_tid_163DTotal-Texture-Tree.jpg
Fig. 16

269_tid_17_nightofthecat2.jpg
Fig. 17

Re-Texturing The House


The house was textured in Blender using a Stencil channel. On the first and third texture channel were loaded the textures for the wall (a toon wall and brick texture), whilst the second texture channel contained the Stencil image (the mask). Dirt textures were used for the mask (Fig18 - 19).

269_tid_18choosing_mask.jpg
Fig. 18

269_tid_19_texturing_house.jpg
Fig. 19

Final

By this point, the picture only needed a little post-production work in Gimp to complete it. Here is the final Blender render (Fig20). Post-production work consisted of some tonal corrections. My intention was to even out the tones between the foreground and background, and to improve the colour of the fog in the background (Fig21).  Above is the final Night of the Cat image, re-textured using 3DTotal Textures CDs and DVDs.

269_tid_20_final_render_v2.jpg
Fig. 20



269_tid_21-Final--nightofthecat2.jpg
Fig.21 - Final Image


 
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