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Making of 'Satyr Statue'

By Wesclei Barbosa
Web: Open Site
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(31 Votes)
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Date Added: 16th May 2011
Software used:
3ds Max, Photoshop, ZBrush

I used decimation to reduce the polygon count to around one million for the entire model, so I could export it to Max and started to set up my render (Fig.22).

Fig. 22

For the final scene I created a curtain for the background. Ok, so now it was time to set up my render in V-Ray. I always start with a very low preset and play with lights. I created two V-Ray lights - Key light and Back light - and used a HDRi to create a Fill light and get some colors to guide the mood of the scene. Here are the settings for the lights (Fig.23).

Fig. 23

And here you can see the results, Key (Fig.24), Back (Fig.25) and Fill (Fig.26), using a simple shader for the entire scene.

Fig. 24
Fig. 25
Fig. 26
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rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 3 Views 38763
Readers Comments (Newest on Top)
(ID: 42723, pid: 0) Adar on Tue, 17 May 2011 4:07pm
Isn't this Katon Callaway's sculpt concept and design?
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(ID: 42671, pid: 858704) Wesclei (Forums) on Mon, 16 May 2011 3:48pm
Mais um trabalho que merece aplausos, estou orgulhosa de vc...
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