Keep up-to-date with Free tutorials!!


Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.


- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4

Once that is done we need to adjust the Soft Selection of the new Vol. Select modifier to expand its selection area. Again, these adjustments should be made according to the scene's needs (Fig.07).

Fig. 07

Now it's clear why we chose Addition (Add) for the selection method in Vol. Select. Otherwise, the selection wouldn't add the second into the first, so the effect would not work. Notice that now we have two different levels of subdivision. The first level is closer to the center and has two subdivisions: the first modifier MeshSmooth plus the second.

Now we can repeat this process as many times as necessary until we've created the level of subdivision that we need (Fig.08).

Fig. 08

Now try to select the controller (the sphere) and move it over the Plane to see how the subdivision appears (Fig.09 - 10).

Fig. 09

Fig. 10

To complete the tool we'll make a link from controller to our camera. But first of all, leave the controller next to the camera (Fig.11).

Fig. 11

After, set the scene we'll link (here I'm using the tool Select and Link) to the controller, always following the camera (Fig.12).

Fig. 12

Another really important detail that should not be forgotten is entering our controller's properties and disabling the option that makes it renderable. This way, it won't show on the render and it won't influence our scene (Fig.13).

Fig. 13

1 | 2 | 3 | 4
Related Tutorials


Improve your 3ds Max Workflow: Top 10 interface secrets

Keywords: 3ds Max, Workflow, V-Ray

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (6)
Comments 6 Views 65384


Beginner's Guide to 3ds Max - 03: Creating and Editing Primitives

Keywords: beginners, fundamentals, 3ds max,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 43375


Joan of Arc: Modeling the Head

Keywords: character, modeling, joan, arc,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 101624


Making and Preparing a Rock Arch for a Game Engine: Part One

Keywords: rock, arch, game engine, modeling,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 71596
Readers Comments (Newest on Top)
(ID: 44220, pid: 0) Tiago Medeiros on Sun, 12 June 2011 3:38pm
Hello everybody, glad you enjoyed it. Lucpet, you said that this technique is quite different, does not apply in this case. Here is the link for a script that is in development and serves to automate this process This tool was developed by Renato Polimeno ( )
(ID: 42821, pid: 0) Lucpet on Thu, 19 May 2011 7:38am
Louis Marcoux has a lod tute you might be able to add to your script.
(ID: 42046, pid: 0) Jason on Fri, 06 May 2011 3:48pm
I've been trying to figure this technique out for awhile now. I knew I had to use volume select with a smooth modifier, but I couldn't do the rest. Very helpful, thanks a lot!
(ID: 41918, pid: 0) Stenionet on Wed, 04 May 2011 6:19pm
Hello, Tiago. I think it is going to be useful to me. pt: Acho que isso ser util para mim. Thanks. Obrigado.
Munkybutt's Avatar
(ID: 41297, pid: 855887) Nukie (Forums) on Tue, 26 April 2011 10:51pm
Hey thats very useful. Thank you.
Add Your Comment