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Making of 'Ayasha'

By Hossein Afzali
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| 4 Comments
| Comments 4
Date Added: 12th April 2010
Software used:
3ds Max, Photoshop, Mudbox, V-Ray

224_tid_ayasha_modeling_06.jpg
Fig. 06

Here is the first render of the finished model of Ayasha (Fig.07).

224_tid_ayasha_finished_model_07.jpg
Fig. 07

In the texturing stage I spent a lot of time finding my desired textures on the internet and in all the cases I mostly reached my desired results with a combination of several textures. For example, I used image one (1) for Ayasha's dress and in Photoshop I made the some small changes in the Saturation parameter (2). Image number three (3) was a blood stain I compounded to image number two and I also used image number four (4) as a bump map for that. It was with such combinations that I designed all of my textures (Fig.08 - 10).

224_tid_ayasha_texturing_08.jpg
Fig. 08

224_tid_ayasha_texturing_09.jpg
Fig. 09

224_tid_ayasha_texturing_10.jpg
Fig. 10


I used a biped posture for the character (Fig.11).

224_tid_ayasha_biped_posture_11.jpg
Fig. 11



 
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Readers Comments (Newest on Top)
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(ID: 155550, pid: 0) Weenaut on Fri, 12 October 2012 6:08pm
Hi..Thanks for this tutorial..Im a newbie and i was wondering and quite confuse in your other tuts especially in beginner tutorial you use editable mesh to convert the object. Now in this tutorial you convert all the object to editable poly to model the body.. My question is what is the difference of edit mesh and edit poly?
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(ID: 88553, pid: 0) Wecha on Fri, 24 February 2012 7:00am
Hey! Your tutorial is very good! Thats really well explained. So far best "making of" tutorial
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(ID: 73737, pid: 0) Weecho on Mon, 26 December 2011 2:01am
Hi, I was wondering what the benefit of using a normal AND a bump map as opposed to just using one or the other. Thanks!
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(ID: 69072, pid: 0) Dendali on Wed, 07 December 2011 7:24pm
Thanks you, very well explained.
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