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The Making Of 'CGRecord CH1'

By Leandro Silva

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Date Added: 6th June 2014
Software used:
3ds Max, Photoshop, V-Ray, Misc

Post-production

For the post-production phase, I generally focused on making little tweaks and adding some artistic retouching with the main objective of enhancing the atmosphere and ‘beauty’ of the raw images.

In the images here, I added some Photoshop corrections as follows:

1. Raw render
2. Curves
3. Brightness/contrast
4. Levels
5. Hue/saturation
6. Color balance
7. V-Ray Reflection
8. V-Ray Refraction
9. V-Ray extra texture
10. Light and shadow
11. V-Ray Zdepth
12. Sharpen

1877_tid_8.jpg
Showing the corrections made in Photoshop

Final images

That’s all! Thank you for reading it. I hope you enjoyed this article and feel free to ask anything in the comment section below.

1877_tid_z09a.jpg
The final images

Related links

Check out more of Leandro Silva's work over on his website
For your texturing needs, try Arroway and CGTextures
More info on the CG Record Rendering Competition
 
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Readers Comments (Newest on Top)
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(ID: 280335, pid: 0) Rodrigo Gonzalez on Tue, 10 June 2014 10:36pm
Thank you very much for sharing your knowledge. I found it very interesting and nevertheless the images impressive!! Question, could you include the vray sun settings as well?
avatar
(ID: 279351, pid: 0) Leandro Silva on Fri, 06 June 2014 10:38am
Thanks 3DTotal for the support. It was a great pleasure to write this article. www.facebook.com/leandrosilvarchviz
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