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The Making Of 'CGRecord CH1'

By Leandro Silva

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Date Added: 6th June 2014
Software used:
3ds Max, Photoshop, V-Ray, Misc

Materials & texturing

In this step of the process, its important to collect real material references to have a good base and understanding for texturing the materials in the scene. Most of the textures are self-made, based on those available at Arroway and CGTextures, with specific adjustments in Photoshop (contrast, color, dirt) to get a better result.

1877_tid_06a.jpg
1877_tid_06b.jpg
1877_tid_06c.jpg
Here you can see a couple of the more interesting materials from this project: water, stone, wall and glass

Render setup

I rendered this scene with V-Ray and aimed to keep render times acceptable with an Irradiance Map and Light Cache solution. Also, I enabled some render elements to use later in the post-production stage.

1877_tid_7a.jpg
Here are the final render settings that I usually use

1877_tid_z07b_c.jpg
These are the final raw renders


 
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Readers Comments (Newest on Top)
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(ID: 280335, pid: 0) Rodrigo Gonzalez on Tue, 10 June 2014 10:36pm
Thank you very much for sharing your knowledge. I found it very interesting and nevertheless the images impressive!! Question, could you include the vray sun settings as well?
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(ID: 279351, pid: 0) Leandro Silva on Fri, 06 June 2014 10:38am
Thanks 3DTotal for the support. It was a great pleasure to write this article. www.facebook.com/leandrosilvarchviz
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