Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
The Making Of 'CGRecord CH1'

By Leandro Silva

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(22 Votes)
| 28438 Views
| 2 Comments
| Comments 2
Date Added: 6th June 2014
Software used:
3ds Max, Photoshop, V-Ray, Misc

Environment & vegetation

The terrain model was created with a simple plane which I converted to an Editable Poly, added a noise modifier and deformed with a few push/pull tools to enhance the effect of terrain imperfections.

To scatter the vegetation, I used the Forest Pack Pro plug-in to achieve a more random result with different types of models, mostly from R&D iCube and Evermotion. I began by spreading the grass with different types and sizes, and then added some flowers and leaves, the bushes and finally the trees.

1877_tid_3a.jpg
1877_tid_3b.jpg
An overview of the scattered vegetation in the 3ds Max viewport

Camera setup

I adjusted the camera placement throughout the process, exploring the various options for positioning the cameras. I think the most important thing is to always try and capture the best lighting and composition of the scene – showing the building, the environment or simple details in the best, most appealing and realistic way.

1877_tid_04.jpg
You can see the V-Ray Physical Camera settings from both shoots here

Lighting

In my opinion, lighting is one of the most significant elements in 3D visualization, as it emphasizes the mood and the atmosphere of an image.

For this project, I used a HDRI Map inside a V-Ray Dome Light (default), using Peter Guthrie’s HDRI 1224 Clear Sky and 2028 Dusk, combined with a V-Ray Sun to get strong shadows and warm highlights. In the night shoot, I also placed some additional V-Ray Lights that throw warm light from the interior.

1877_tid_05a.jpg
Here are the HDRI settings used for both views in the scene

1877_tid_z05b_c.jpg
You can see these HDRI settings apply to the clay renders here



 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

The making of Rosie – The Jetsons



Keywords: Making of, tutorial, project

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (13)
Comments 0 Views 29000

Tutorial

The Making of Dioptase Colony - Power Diving



Keywords: Arch-viz, Making of, City, Scene, Sci-fi

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 30691

Tutorial

The making of Happy Birthday!



Keywords: Making of, 3ds Max, ZBrush, Birthday, Scene

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 33550

Tutorial

Making Of 'Unbuilt House'



Keywords: House, Arch-viz, Scene, 3ds Max, V-Ray, Making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 35408
Readers Comments (Newest on Top)
avatar
(ID: 280335, pid: 0) Rodrigo Gonzalez on Tue, 10 June 2014 10:36pm
Thank you very much for sharing your knowledge. I found it very interesting and nevertheless the images impressive!! Question, could you include the vray sun settings as well?
avatar
(ID: 279351, pid: 0) Leandro Silva on Fri, 06 June 2014 10:38am
Thanks 3DTotal for the support. It was a great pleasure to write this article. www.facebook.com/leandrosilvarchviz
Add Your Comment