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Digital Art Masters: V8 - Sample Making Of 'Simplicity'

By Alberth Costa da Silva

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Date Added: 28th May 2014
Software used:
3ds Max, V-Ray

Introduction

With CG work, specifically with arch-viz, I always spend a while on the internet searching for references – I think that this is the first step towards creating a good image. For both personal and professional pieces I will spend hours researching and finding inspiration, as I believe that good planning is important for any job.

To develop this environment, I researched a Scandinavian style as I wanted to create a minimalist space with a sense of tranquility. I searched for hours trying to find something that was suitable. Eventually, I found several references and used these to create a concept for the image.

Modeling

Modeling the scene wasn’t terribly challenging, in fact this whole scene is quite simple. I began by modeling a basic room with a wooden floor and ceiling using 3ds Max (Fig.01 – 03). As you can see, I did not spend much time on this stage.

1873_tid_alberth_da_silva_fig01.jpg
Fig.01
1873_tid_alberth_da_silva_fig02.jpg
Fig.02

1873_tid_alberth_da_silva_fig03.jpg
Fig.03


However, working out the composition took much more thought and I spent quite a while trying different variations. Initially I tried compositions with more objects, but none of these had the effect I wanted. It wasn’t until after numerous tests that I found the result I had hoped for.

Texturing

I received several emails asking me specifically about the wall and bed fabric. I used a bitmap texture with diffuse reflection and glossiness, and just a few tweaks, nothing very specific.

The wall was created using this principle, using a normal material from V-Ray with a bitmap in the diffuse channel before being copied to other channels and used as a reflection bump with a value of 20 (Fig.04 – 05).

1873_tid_alberth_da_silva_fig04.jpg
Fig.04

1873_tid_alberth_da_silva_fig05.jpg
Fig.05

The only difference in the way the fabric was made is that I used a color correction map to get the tone right and within that, a further bitmap. I then applied a V-Ray displacement with a very simple configuration (Fig.06).

1873_tid_alberth_da_silva_fig06.jpg
Fig.06



 
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