Keep up-to-date with Free tutorials!!


Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.


- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Cyrax vs Sektor'

By Mahmoud Amghar
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(37 Votes)
| Comments 3
Date Added: 12th February 2014
Software used:
3ds Max, Photoshop, V-Ray, ZBrush

Applying textures

When the UVWs were unwrapped, I began the texturing process. In this project I used V-Ray materials like VRaylightMtl to simulate a few light diodes, and VRayBlendMtl for complex materials such as armor (I used the same textures for both cyber ninjas Ė I just changed the color by changing the hue in Photoshop later). I also used VRay2SidedMtl, which allowed me to create translucent materials to simulate blood stains, for example.




Some of the texture and materials used in creating the characters

Texture process

In this video, I assigned some textures and materials to the characters. These are similar on both cyber ninjas and the method is almost the same.


The environment of the scene was quite simple. I worked on the logo of Mortal Kombat with some strings in 3ds Max.

I also I imported some rocks to the background, and as I used the depth of field function, I didnít work too hard in fine-tuning this area. I then imported the backgrounds directly from ZBrush in high poly and applied the ProOptimizer modifier.

Making the Mortal Kombat logo


The lighting really begins as soon as the subject starts to takes shape, so at this stage I tried to light the intensity and composition, and also position the light to showcase my subjects. For this project I placed 3 V-Ray lights and I added a Spot light with an atmospheric volumetric lighting effect.

Setting the lighting scheme


Before starting the rendering (which lasted almost 2 hours) I added some Alpha and depth of field passes for the post-production in Photoshop.

Some of the passes used in the post-production stage


I rendered the image with the resolution I wanted, and chose presets that gave a very good quality. This step became very simple and quick with the SolidRok plug-in. With this plug-in you can just use a simple slider to set all the options needed to create a convincing result in a short time.

The finished image

Related links
Join the 3D Fan Art Challenge group on Facebook
Check out Mahmoud Amghar's site

1 | 2 | 3
Readers Comments (Newest on Top)
(ID: 268555, pid: 0) Matheus Caetano on Wed, 16 April 2014 10:43pm
Great work, you are awesome!
(ID: 268554, pid: 0) Matheus Caetano on Wed, 16 April 2014 10:41pm
Omg! This is Awesome!! Great work!
(ID: 254423, pid: 0) Frankdefaria on Sun, 23 February 2014 11:20am
Add Your Comment