Keep up-to-date with Free tutorials!!


Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.


- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 'Haohmaru'

By Victor Hugo Sousa
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(14 Votes)
| Comments 3
Date Added: 5th February 2014
Software used:
3ds Max, Photoshop, ZBrush


For the clothes I used Marvelous Designer 2 and divided it into 3 meshes; the upper kimono, lower kimono and his pants. I then exported them to ZBrush and used ZRemesher with default settings to get a nice topology.

Importing and assembling the meshes

Using Marvelous Designer 2 to create 3 meshes


All my textures were done in MARI, using photos and creating tileable textures as bases for the clothes, bandages and body. I also used some dirt maps as multiply to create the used/old appearance.

I unwrapped my entire model using UVLayout for seams (you can use any software you prefer) and then I imported it into ZBrush and used UVMaster with Using Existing Seams option enabled. This is the fastest way that I’ve found for unwrapping and with a better result.

Unwrapping and creating textures

Light and render passes

For the lighting I used a studio setup and placed the light using the realistic viewport in 3ds Max (very handy!) I used V-Ray with an HDR image for reflections. I also rendered Specular and Reflections from Render Elements and an Occlusion pass.

Creating the lighting using the realistic viewport


I always test which passes I will need for the final composition. In this case I rendered 3 passes – the Beauty pass, Occlusion pass (using V-Ray dirt) and Specular pass from Render Elements and rendered them in TIF 16-bits 300-dpi with a matte background with no Alpha contribution, so I could use it to make my masks.

Testing and using the passes of the scene

Blending passes

In Photoshop, I blended all the passes, did some color corrections and got 2 images for the background.

Setting up the scene


I hope you guys like it and that this help you with your projects. Thanks so much for the support of my wife and friends and thanks a lot to 3dtotal, you guys have been very kind to me.

The final image…

Related links
Click here for Victor Hugo Sousa's website
Check out Samurai Shodown, Victor's inspiration for this piece

1 | 2
Related Tutorials


Improve your 3ds Max workflow: animation tools

Keywords: 3ds Max, Interface, Tutorial, Workflow, Animation

Go to tutorial
rating star fullrating star fullrating star nonerating star nonerating star none (6)
Comments 0 Views 13528


Making Of 'Fatal Attraction'

Keywords: Making of, Tutorial, Rat, Cartoon, Lighting, Blender, ZBrush, 3ds Max, V-Ray, Advertisement

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 104047


The Making Of Gladiator

Keywords: Making of, tutorial, 3ds Max, ZBrush, MARI, KeyShot, Gladiator, Character, Male

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 62623


Modeling an umbrella

Keywords: Tutorial, Umbrella, 3ds Max, Marvelous Designer, Arch-Viz, Materials

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 69391
Readers Comments (Newest on Top)
(ID: 278870, pid: 0) Slovik on Wed, 04 June 2014 11:04am
how did you create the tied clothes like that? i'm learning marvelous designer too
(ID: 257247, pid: 0) VictorHD on Sun, 09 March 2014 5:11am
Hey Paul, thanks a lot buddy =)
(ID: 249845, pid: 0) Paul on Thu, 06 February 2014 7:25am
Great tut Victor, well done!!
Add Your Comment