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The Making Of Pirate

By Felipe Bassi
Web: Open Site
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Date Added: 18th December 2013
Software used:
3ds Max, Photoshop, V-Ray

Step 7: Posing

For the pose I used the ZBrush Transpose tool, it's faster and easier than making a rig inside 3ds Max.

1817_tid_07.jpg
Posing the character

Step 8: Hair

I decided to make the hair inside ZBrush using Fibermesh. As Iíd never used it before, I thought it would be a nice opportunity to test it, and think came out quite nicely. I made five different setups, one for the eyebrows, mustache, and hair, and two for the beard.

1817_tid_08.jpg
The setups for the modelís face

Step 9: Render

This is the point when you see if everything wells well, and your character really comes to life.
I used V-Ray for the render - it's the only render engine Iíve ever used so I'm quite comfortable with it. I made a basic 3-point light rig for the final shot.

1817_tid_09.jpg
The 3-point lighting setup


Step 10: Shaders

The shaders are quite simple too, as you can see. For the hair I used VRayHairMtl and to my surprise it looked good.

1817_tid_10.jpg
The VRayHairMtl shader looked great on the model

Step 11: Render set up

The render setup was quite basic, and I did just a little color correction in Photoshop for the final image.

1817_tid_11.jpg
Final render of the model

Oh, something I forgot to say in the beginning - always gather references, lots of references. For modeling, texturing, and lighting, it's always useful in every step of the process.

Step 12: Conclusion

This character was the first in my modeling reel and Iím pretty happy with the final piece. Every time I make a new character I learn something new, and I learned a lot of new things with this project. I hope you guys like it and check out the final result on my modeling reel: https://vimeo.com/77063393.

1817_tid_12.jpg
The final image


 
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(ID: 240210, pid: 0) Samo on Thu, 19 December 2013 4:20pm
Great Work!!
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