Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
V-Ray 3.0 Progressive Rendering

By Paul Hatton
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(10 Votes)
| 104853 Views
| 1 Comments
| Comments 1
Date Added: 29th November 2013
Software used:
3ds Max, V-Ray

8. Ray bundle size

This option is useful for distributed rendering to control how much of the work is handed to each machine. To utilize more of the processors of your render servers, you will need to use higher values. Lower values will obviously do the opposite and limit the rendering to your machine. It defaults to 16.

1811_tid_paul_hatton_-_3d_total_-_progressive_rendering_-_step_8.jpg
The ray bundle size can easily be set by either using the spinner or by entering the value manually

9. Show adaptive mask

When rendering progressively it is really helpful to be able to see which pixels still remain to be sampled. V-Ray shows this as a mask and it's as simple as turning the check box on and off. It's not rocket science! Sometimes it can be difficult to really tell the progress so this little tool helps.

1811_tid_paul_hatton_-_3d_total_-_progressive_rendering_-_step_9.jpg
This highlights in red all of the pixels which remain to be sampled

10. Feature compatibility

As I previously mentioned, this is a production rendering option. It is compatible with all of the V-Ray features, which is incredible in comparison to the V-Ray RT option. Most of the time V-Ray RT could only ever be used during the development of a piece of work, especially if you were making use of some of the more complicated features within V-Ray. It even supports features like V-Ray Fog. Amazing!

1811_tid_paul_hatton_-_3d_total_-_progressive_rendering_-_step_10.jpg
One of these features it is compatible with is the render elements. Here you can see the Wire Color element is accessible in the same way you would normally use it


Pro tip: Controlling memory consumption

One of the downsides to the Progressive Rendering option is that more data needs to be kept in memory, especially when you are making use of other features such as render elements. It isn't a reason to avoid rendering progressively, but it is something to keep in mind to ensure that you don't run out of memory!

1811_tid_paul_hatton_-_3d_total_-_progressive_rendering_-_top_tip.jpg
If you are having problems rendering using the progressive option then it might be worth investigating your memory consumption to see if that is the cause

Related links

Sign up for V-Ray 3.0 Beta
Find out about Chaos Group, the makers of V-Ray
Visit Paul Hatton's website


 
1 | 2 | 3
Related Tutorials

Tutorial

Beginner's Guide to 3ds Max - 10: Render to Texture



Keywords: beginners, fundamentals, 3ds max, texturing, rendering,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 2 Views 25726

Tutorial

Mental Ray Displacement Tutorial



Keywords: displacement, rendering, mental ray,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 20364

Tutorial

Basic Lighting



Keywords: basic, lighting, rendering, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 23826

Tutorial

Pinbox: Part 3 - Rendering



Keywords: pin, box, object, rendering, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 18075
Readers Comments (Newest on Top)
avatar
(ID: 241206, pid: 0) Joshpurple on Mon, 23 December 2013 4:39am
Thank You :) !
Add Your Comment