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Making of 'S-Force'

By Ke Weilin
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Date Added: 18th January 2010
Software used:
3ds Max, Photoshop, ZBrush, Misc

The textures for the head sss material can be seen in Fig.05.There are eight maps for the head material; you need at least these eight maps to produce a good head material.

181_tid_head_textures_sss_material_05.jpg
Fig. 05

Fig.06 shows the process for head composition. From left to right:

  1. I used Mentalray to render the basic sss material
  2. I used Vray to render the reflection pass
  3. I used scanline to render the hair via Hairfx
  4. The final composition in Photoshop


181_tid_head_composition_06.jpg
Fig. 06

Lighting

The lighting set up was simple (Fig.07). I used four plane lights and two direct lights. I also used a HDRI to add more variety to the lighting. Although the light rig looks simple, it was the most difficult thing for me and I spent a long time adjusting and testing the lights.

181_tid_lighting_set_up_07.jpg
Fig. 07

Prop

I decide to add a gun to her, because I thought it would make her look more powerful (Fig.08).

181_tid_gun_08.jpg
Fig. 08


Conclusion

Okay, that's all! I hope this Making Of will be useful to some of you and if you have any questions then please let me know and I'll try my best to reply to you! Thank you for reading!

181_tid_s_force_final_image_female_character.jpg

 
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Readers Comments (Newest on Top)
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(ID: 100594, pid: 0) Mateo on Thu, 05 April 2012 10:00am
Nice, me fapping :)
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