Importing into 3ds Max
Now we need to open 3ds Max to begin adding details to the umbrella. First, convert the umbrella to editable poly, and remove the ugly and unnecessary tip of the umbrella. If it is necessary, make amendments using a modifier FDD box.
Using 3ds Max to add detail to the umbrella
Optimizing the model
Optimize only the net of the umbrella using the modifier ProOptimizer. It is important to mark the following two parameters: Keep Texture and Keep UV Boundaries. For that purpose you can also use ZBrush and the Decimation Master tool.
Settings needed to optimize the umbrella model in 3ds Max
Modeling the tip
Model a metal top for the umbrella using the technique you find most comfortable.
Creating the metal tip of the umbrella in 3ds Max
Base of the umbrella
Now let’s make the stitch from the side of the umbrella’s handle. First, mark the border of the umbrella (as seen in the image). With Shift, move from the border to the edge and click on the Create Shape from Selection tool. Change the thickness of the line you created, and if it is necessary, correct any mistakes.
Marking out the base of the umbrella
You can then model other details in using the techniques you like best.
Adding other detail such as the handle and umbrella spine tips
Add shaders and you are done! This technique used to create the material for the umbrella can be used for creating countless other things like shirts on hangers, skirts etc.
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Adding shaders to your project will prepare it for the next stage of texturing and lighting