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Making of 'The Counterattack'

By Emerson Silva
Web: Open Site
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Date Added: 15th November 2013
Software used:
3ds Max, Photoshop, V-Ray, ZBrush
1806_tid_12.jpg
The Counterattack

Emerson Silva takes us through the processes behind his creation, The Counterattack, inspired by Illustractor Studio artist Edil Araújo.


Step 1: Concept

It all begins with choosing the concept, and this time I chose a concept made by the great artist Edil Araújo from Ilustractor Studio. With his 2D concept in my hands, I analyzed and searched for references that would help me determined the types of textures I would work with.

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The original 2D sketch by Edil Araújo

Step 2: Base Mesh

Every time I create a 3D illustration, I make the base mesh in 3ds Max. I use the symmetry as much as I can and then I make the pose, so I don’t need to worry about setting up a rig. In this project, my base ended up by being very simple, so I could see good balance and proportion between elements.

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This shows the simple blocked 3D base


Step 3: Sculpt

After I made the base mesh in 3ds Max, I began the sculpture in ZBrush. At this point, I really started to see the general shape and atmosphere of the project better, and was glad to see the character become more real.

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Emerson’s model started to gain a distinct character



 
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Readers Comments (Newest on Top)
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(ID: 237114, pid: 0) JABO on Mon, 02 December 2013 3:02pm
I would love a video of this process!!!!!
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