Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Character Production in 3ds Max - Chapter 1

By Rodrigue Pralier
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(3 Votes)
| 54852 Views
| 1 Comments
| Comments 1
Date Added: 17th October 2013
Software used:
3ds Max

The final result is a very simple and basic head model with no particular expression, and that is exactly what I want since I can now bring it into ZBrush and start shaping it the way I want (Fig.07).

1794_tid_7.jpg
Fig.07

So I export my model (with no UVs) as an OBJ into ZBrush (Fig.08).

1794_tid_8.jpg
Fig.08


In ZBrush I donít add any divisions to my model; I just use the base model I just created and start moving it around using the Move brush and the Move Topological brush. The Move Topological is a very useful brush that allows you to move the lower lip without affecting the upper lip, for example, and all that without having to create groups or masks (Fig.09).

1794_tid_9_.jpg
Fig. 09

The main reason why I donít want to add divisions at this point is because I want to make sure that I wonít need to change my topology to support the new deformations. By doing it this way I donít need to add or move cuts, and I am able to move on to the next part without too much hassle (Fig.10).

1794_tid_10.jpg
Fig.10

Now Iím all set and ready to start sculpting in ZBrush. See you next time.



 
1 | 2 | 3
Related Tutorials

Tutorial

Making Of 'Doctrich - Post Apocalyptic Scientist Mechanic'



Keywords: Making of, Tutorial, Male, Character, Scientist, ZBrush, 3ds Max, Photoshop, V-Ray, NUKE

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 1 Views 44016

Tutorial

Making Of 'Captain Bonecrusher'



Keywords: character, human, man, warrior, bone,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 40805

Tutorial

Making of 'S-Force'



Keywords: character, woman, female, girl, gun,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 79990

Tutorial

Making Of 'VT-61'



Keywords: character, robot, modeling, texturing,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 7 Views 87858
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment