I used a VRay physical camera and the general settings can be seen in the images. I configured the value of F-number to 4.0 and the value of the shutter speedpara to 50, leaving the scene clearer and sharper. I also set up the white balance to daylight, leaving the scene with more natural light, so the scene was not too yellow or blue.
My render settings were very simple as shown in the picture. As explained above, I rendered to VRayFrameBuffer and enabled Gamma Correction, which is known as Linear Workflow. I used the Color Mapping Reinhard burn value to 0.2 to compensate for the F-number of the camera. I would like to remind people that render settings are specific to scenes and copying exact settings can cause either excessively high rendering times or poor quality, so I would advise everyone to test some parameters in your own scenes and set your settings individually, for each scene may be able to have greater quality or faster render times.
When the magic happens
I did the post production in Photoshop CS6 and basically made some corrections to Contrast and Brightness. I also reduced by 20% the Saturation for the image to look more realistic. Additionally, I made some corrections to the Curves and Levels in part of the scene and a light touch of Glow. To finish, I applied a chromatic aberration to look like a photograph.
Making it more photorealistic
I will appreciate any comments and criticism, so do not hesitate to send me your opinion on my scene or simply rate it.
I would like to thank the 3DTotal team for asking me to write this tutorial for the 3DTotal website - your website brings me so much and it has become one of my favorite references!
That's all folks! I would like to thank my family, friends and all of you who support my work. It is with great pleasure that I share this 'Making Of' with you! Thank you very much 3DTotal team!
An incredible attention to detail