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Project Overview: Holdeen's Max

By Gilberto Magno
Web: Open Site
| Your Rating:
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(30 Votes)
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Date Added: 20th August 2013
Software used:
Photoshop, Maya, ZBrush

To create the chipped metal, I used a mask and ZAdd/ZSub with the Inflate brush in places on the surface.

To add grooves to the metal, I used the Slash 3 brush and some alphas. I used alpha 58 the most.

1775_tid_fig07b.jpg
One part that was difficult to make was the hexagonal arms. First I mapped the arm. Then I did a pattern in Photoshop and loaded it into ZBrush as an alpha. Next I converted the alpha to a mask and increased the Inflate value. The studs I put in one by one, with the Inflate, DragDot and Alpha 14.

1775_tid_fig08a.jpg

1775_tid_fig08b.jpg
I've created a video to show this workflow better here.

Here are some pictures of the high poly.

1775_tid_fig09.jpg

1775_tid_fig10.jpg

1775_tid_fig11.jpg

1775_tid_fig12.jpg


 
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Readers Comments (Newest on Top)
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(ID: 350006, pid: 0) Wyrdalos on Mon, 29 June 2015 11:33am
Amazing job dude Can i see what kind of pattern you used for the arm please? =)
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(ID: 260074, pid: 0) Sound_Priest on Tue, 11 March 2014 12:31pm
Amazing ;)
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