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Project Overview: Plymouth 1971 Cuda Hemi

By Humam Munir
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Date Added: 9th July 2013
Software used:
3ds Max, V-Ray, ZBrush

The setup for the other materials can be seen in the following images, along with the final texturing.

1748_tid_fig_12.jpg
Glass material
1748_tid_fig_13.jpg
Rim material
1748_tid_fig_14.jpg
Floor material

1748_tid_fig_15.gif
Final textured model


Lighting

The lighting for this image was quite easy. I only used two lights: a V-Ray light with a direct light and an HDRi.

For the sky I used a V-Ray HDRi and I put it in the V-Ray dome light map slot, and inside environment map slot. The main light was the direct light.

1748_tid_fig_16.jpg
V-Ray HDRi lighting setup

1748_tid_fig_17.jpg
Main direct light

Camera

A V-Ray physical camera was my choice for this image

1748_tid_fig_18.jpg
V-Ray physical camera



 
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Readers Comments (Newest on Top)
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(ID: 244446, pid: 0) Phadron on Thu, 09 January 2014 7:26pm
missing Light Cache parameters... pls why su-pixelmapping active? tnx! well done!
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(ID: 236678, pid: 0) Ray on Fri, 29 November 2013 7:04pm
Very nice work. Not the best you say but for me it looks very good
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